Authored By: Sarah
11 Jul 2024

 Virtual Reality (Vr) In Gaming Market Size to grow by USD 36147.9 million between 2024-2028

According to a research report “ Virtual Reality (Vr) In Gaming Market” by Application (PCs, Consoles, Mobile devices) Component (Hardware, Software) Geography (APAC, North America, Europe, Middle East and Africa, South America)- Global Forecast to 2028 published by Technavio, the market size is estimated to grow by USD 36147.9 million, at a CAGR of almost 38.19% during the forecast period. The virtual reality (VR) gaming market is experiencing substantial expansion due to the rising adoption of VR technology. Vendors like Facebook are leading this trend with the production of advanced VR head-mounted displays (HMDs), such as Oculus Rift and Oculus Go. These devices, in conjunction with gaming consoles like Sony PlayStation VR, deliver immersive 3D experiences by tracking the user's head movement. Moreover, accessories like Oculus Touch controllers offer finger recognition and gesture control, enhancing the overall gaming experience. The integration of these advanced technologies is expected to fuel the growth of the VR gaming market.

Browse market data tables, figures, and in-depth TOC on “Virtual Reality (Vr) In Gaming Market” by Application (PCs, Consoles, Mobile devices) Component (Hardware, Software) Geography (APAC, North America, Europe, Middle East and Africa, South America) Global Forecast to 2028. Download Free Sample

 

By Application, the PCs segment is projected to dominate the market size in 2024

In the gaming industry, the Virtual Reality (VR) hardware segment, comprised of specialized VR devices for gaming such as headsets, is experiencing significant competition from major players like Oculus VR, Sony, Samsung, and Google, as well as emerging start-ups. The market dynamics will be shaped by intense competition, with key factors including the design and pricing of VR devices. However, a major challenge for this segment is the declining revenue share due to the decreasing prices of VR consoles. These consoles have yet to penetrate the mainstream market and remain primarily accessible to gaming enthusiasts and high-income populations.

By Component, Hardware  segment is expected to hold the largest market size for the year 2024

The virtual reality (VR) gaming market is poised for significant growth, with revenue shares anticipated to increase due to the introduction of innovative virtual accessories for console games. Notably, Apple's announcement of the Apple Vision Pro headset at their Worldwide Developers Conference in June 2023 has generated considerable excitement. This mixed-reality device, which integrates both augmented reality (AR) and VR technologies, offers an immersive gaming experience through ultra-high-resolution screens, providing more pixels per eye than a 4K TV, effectively expanding the display to a 100-foot canvas. Game developers are responding by creating exclusive, original content tailored to VR hardware, ensuring a unique gaming experience distinct from existing franchises.

APAC is forecasted to hold the largest market size by region in 2024

The virtual reality (VR) gaming market is experiencing significant growth, with businesses investing heavily in this immersive technology. VR gaming offers an unprecedented level of user engagement, providing a fully interactive and immersive experience. Companies are leveraging VR to create innovative gaming applications, enhancing user experience and driving revenue growth. This technology is revolutionizing the gaming industry, offering new opportunities for businesses to differentiate themselves and capture market share.

The Virtual Reality (Vr) In Gaming Market growth and forecasting report also includes detailed analyses of the competitive landscape of the market growth and forecasting and information about 20 market companies, including:

  • Advanced Micro Devices Inc.
  • Alphabet Inc.
  • bHaptics Inc.
  • Carl Zeiss AG
  • Electronic Arts Inc.
  • Fallen Planet Studios Ltd
  • HTC Corp.
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NVIDIA Corp.
  • Qualcomm Inc.
  • Razer Inc.
  • Samsung Electronics Co. Ltd.
  • Sony Group Corp.
  • Ubisoft Entertainment SA
  • Unity Technologies Inc.
  • Virtuix Inc.
  • Wookey Technologies Inc.
.

For insights on company offerings- Request a sample report!

Research Analysis Overview

The Virtual Reality (VR) gaming market has seen significant growth in recent years, with companies like Meta, HTC, and Sony leading the charge. Game designers are increasingly turning to VR to create immersive 3D environments for players, utilizing interactive graphics, 3D effects, and motion tracking technology. Virtual reality headsets like the HTC Viveport and Meta Quest 2 have become essential tools for gamers, with accessories like gloves and bodysuits enhancing the experience. However, the VR gaming industry has been impacted by the global lockdown and the sales decline of the worldwide economy. Manufacturing units have faced disruptions, leading to a shortage of VR accessories and headsets. Investors have shown interest in NewGenApps and other VR gaming companies, recognizing the potential for growth in this emerging market. Looking ahead, advancements in 5G technology and the release of next-generation headsets like the PlayStation VR2 are expected to drive further growth in the VR gaming market. Despite the challenges faced during the pandemic, the future of VR gaming looks bright, with innovative developments and exciting possibilities on the horizon for 3Dinsider and beyond.

Market Research Overview

The Virtual Reality (VR) gaming market is experiencing a surge in growth with the introduction of new devices and technologies. The Switch OLED model and the standalone Oculus Quest 2 are leading the charge in the console/PC segment, while Samsung Gear VR, Google Daydream, and HTC Viveport dominate the mobile devices segment. In the hardware segment, advanced gaming consoles like PlayStation VR, Oculus Rift, and Microsoft's upcoming Project xCloud are pushing the boundaries of VR technology with interactive graphics, 3D effects, motion tracking, and advanced accessories like Teslasuit gloves and bodysuits. Meanwhile, in the software segment, game designers are leveraging NewGenApps and Comscore MMX to create immersive content for these devices. Entrepreneurs and investors are pouring money into VR accessories, content creation tools, and immersive technology investments. However, the VR market faces challenges such as mental health concerns, locomotion sickness, and adverse health effects. The pandemic-induced lockdown has led to a sales decline in the gaming industry, affecting manufacturing units worldwide. The economy's worldwide downturn has also impacted investors' willingness to invest in VR. Looking ahead, 5G technologies and cloud gaming technology are expected to revolutionize the VR market, bringing more affordable and accessible VR experiences to users. Huawei Technologies is also making strides in the VR market with its advanced optical gaming devices. The future of VR gaming is bright, with promising developments in both hardware and software segments.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

Read News Read Less
Interested in this report?
Get your sample now!
Technavio