Research Expert: Sarah Overall
  • Published: Jun 2025
  • Pages: 150
  • SKU: IRTNTR71035

  • Latest News- Virtual Reality (VR) Market: Enterprise is expected to lead the End-user segment during 2025-2029

    The Virtual Reality (VR) Market is being driven by Recent developments in virtual reality technologies

    The Virtual Reality (VR) Market is expected to grow at a CAGR of 38% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 133174.2 million. The fusion of artificial intelligence (AI) and machine learning (ML) with virtual reality (VR) technology is generating significant business opportunities and innovative experiences across multiple industries. In the healthcare sector, the integration of AI and ML algorithms with VR technology facilitates accurate diagnoses and personalized treatment plans by analyzing complex medical data. Furthermore, VR simulations enabled by AI and ML offer immersive training platforms for healthcare professionals, allowing them to practice intricate medical procedures in a realistic virtual environment. For instance, surgical simulations in VR, driven by AI and ML, provide valuable practice opportunities for surgeons, thereby enhancing patient safety and care. This convergence of technologies is revolutionizing industries, including education, gaming, and simulation, by delivering unprecedented value and experiences. 

    Get more information on Virtual Reality (VR) Market by requesting a sample report

    Which Factors Are Causing a Surge in Market Growth?

    The market is segmented based on

    • End-user
      • Enterprise
      • Consumer
    • Component
      • Hardware
      • Software
    • Device
      • Head-mounted display
      • Gesture-tracking device
      • Projectors & display wall
    • Technology
      • Semi & fully immersive
      • Non-immersive
    • Geography
      • North America
        • Canada
        • US
      • APAC
        • China
        • India
        • Japan
      • Europe
        • Germany
        • UK
        • France
        • Italy
      • Middle East and Africa
        • Egypt
      • South America
        • Brazil
        • Argentina

    According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows: 

    • Recent developments in virtual reality technologies
    • Increased affordability of virtual reality gear
    • Growing consumer interest in virtual reality devices

    However, the market also witnesses some limitations, which are as follows:

    • High cost of immersive hardware
    • Health concerns related to high usage of virtual reality devices
    • Lack of standardized hardware and software frameworks

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    Market Scope in Virtual Reality (VR) Market Research Report

    Market Scope

    Report Coverage

    Details

    Page number

    200

    Base year

    2024

    Historic period

    2019-2023

    Forecast period

    2025-2029

    Growth momentum & CAGR

    Accelerate at a CAGR of 38%

    Market growth 2025-2029

    USD 133174.2 million

    Market structure

    fragmentation

    YoY growth 2024-2025(%)

    30.1

    Key countries

    US, Canada, Germany, UK, Italy, France, China, India, Japan, Brazil, Egypt, UAE, Oman, Argentina, KSA, UAE, Brazil, Rest of World (ROW), US, China, Germany, UK, Canada, Japan, France, South Korea, Saudi Arabia, and Brazil

    Competitive landscape

    Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

    Find out which segment is leading the market by accessing the free PDF report

    Research Analysis Overview

    The Virtual Reality (VR) market is witnessing significant growth with the introduction of advanced Head-Mounted Displays (HMDs) such as HTC Vive, PlayStation VR, and Valve Index. Standalone and PC-connected VR headsets are driving innovation in the industry, while VR game engines like Unreal Engine provide powerful development tools. VR SDKs, APIs, and asset libraries facilitate 3D modeling, animation, motion capture, spatial sound, haptics, eye tracking, gesture recognition, voice control, and accessibility features. VR is revolutionizing industries with training programs, simulation platforms, data visualization, analytics dashboards, marketing campaigns, brand experiences, retail experiences, tourism destinations, virtual tours, remote collaboration, remote work, virtual conferences, virtual events, social platforms, virtual communities, blockchain applications, cryptocurrency, and NFTs.

    Market Research Overview

    The Virtual Reality (VR) market encompasses companies specializing in the development and production of VR headsets, software, games, experiences, simulations, training, entertainment, and applications. These businesses contribute to the global application software market, which caters to the production of software for specific business or consumer uses. Technavio calculates the size of the VR market by aggregating the revenues of companies providing all types of VR software, including cloud-based solutions. This market segment falls under the application software category, excluding those classified in the interactive home entertainment or systems software industries.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.


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    Technavio Research
    Jesse Maida
    Media & Marketing Executive
    US: +1 844 364 1100
    UK: +44 203 893 3200
    Email: media@technavio.com
    Website: www.technavio.com/

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