Authored By: Sarah
17 Jan 2022

Arcade Gaming Market | Leading Segments, Trends, Drivers and Challenges

Market Recovery and Growth Projections 2021-2025

The arcade gaming market is expected to grow by $ 1.66 bn, accelerating at a CAGR of almost 1.74% during the forecast period. Technavio’s research reports offer a detailed analysis of the market segments, delving deep into the factors that will lead to the growth of each segment. It also offers insights that are likely to have a negative impact on market growth. This comprehensive analysis of the market will enable clients to identify areas of growth and steer clear of the low-performing segments.


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Arcade Gaming Market Size to Grow by $ 1.66 bn through 2021-2025 | Leading Segments and Market Trends

Arcade Gaming Market: Market Segments and Growth Forecasts

This research report will provide insights into the current market share of each segment along with growth projections for the next five years.

  • Market is segmented by End-user (gaming hubs, semi-commercial, and residential), Type (video games, simulation games, and mechanical games), and Geography (APAC, North America, Europe, South America, and MEA).
  • 52% of the market growth will originate from APAC during the forecast period. This report provides an accurate prediction of the contribution of all the geographic segments to the growth of the Arcade Gaming Market size.

Arcade Gaming Market Size to Grow by $ 1.66 bn through 2021-2025 | Leading Segments and Market Trends

Arcade Gaming Market: Trends, Drivers, Challenges

The report also offers a detailed impact analysis of various trends, drivers, and challenges that are likely to influence the market growth during the forecast period. These insights will equip clients to design a growth strategy for their business and area of operations.

  • High scope for monetization will be a significant factor in driving the growth of the Arcade Gaming Market.
  • Increasing physical activity on arcade gaming will be instrumental in driving the market growth during the forecast period.
  • High maintenance cost is a hurdle that needs to be crossed on the path to success.

Arcade Gaming Market: Vendor Analysis

  • The market is fragmented.
  • BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc., and Square Enix Holdings Co. Ltd. are some of the major market participants.
  • The unprecedented outbreak of COVID-19 in 2020 has had a significant impact on market segments had a ripple effect on various stakeholders. Our vendor analysis and insights will provide you with all the information required to make the most of the opportunities and plan business recovery and growth post the pandemic.

Key Areas Covered in our Report:

  • Arcade Gaming Market Split by End-user
    • gaming hubs
    • semi-commercial
    • residential
  • Arcade Gaming Market Split by Type
    • video games
    • simulation games
    • mechanical games
  • Arcade Gaming Market Split by Geography
    • APAC
    • North America
    • Europe
    • South America
    • MEA

Customer landscape

  • Customer landscape

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • North America - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Competitive scenario
  • Vendor landscape
  • Landscape disruption

Vendor Analysis

  • BANDAI NAMCO Entertainment Europe SAS
  • Bay Tek Entertainment Inc.
  • Capcom Co. Ltd.
  • CXC Simulations
  • D-BOX Technologies Inc.
  • International Games System Co. Ltd.
  • Nintendo Co. Ltd.
  • PrimeTime Amusements
  • SEGA SAMMY HOLDINGS Inc.
  • Square Enix Holdings Co. Ltd.

For more insights into this market: Download a Free Sample Report. Our custom reports provide market insights at the global and regional level along with pipeline analysis of new product launches. It also provides a peek into the latest R&D along with an impact analysis of government regulations.

The report provides insights into the following FAQs:

  1. What is the market CAGR?
    The market will accelerate at a CAGR of almost 1.74%.

     
  2. What is the incremental growth of the market?
    The market is expected to grow by $ 1.66 bn through 2021-2025.

     
  3. What is a key factor driving this market?
    High scope for monetization will drive market growth over the forecast period.

     
  4. What are the key regions covered in this market research report?
    APAC, North America, Europe, South America, and MEA are the key regions featured in this research report.

     
  5. Which is the leading geographic region for this market:
    52% growth will originate from APAC

     
  6. Who are the leading market vendors?
    The leading vendors in this market are BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc., and Square Enix Holdings Co. Ltd.

     
  7. What are the market segments covered in this report?
    The market is segmented by End-user (gaming hubs, semi-commercial, and residential), Type (video games, simulation games, and mechanical games), and Geography (APAC, North America, Europe, South America, and MEA)

Arcade Gaming Market Growth Analysis | Trends, Drivers and Vendor Forecasts for 2021-2025

The arcade gaming market and it is expected to grow by $ 1.66 bn, accelerating at a CAGR of almost 2% during the forecast period. The growth trajectory of the market is traced through a detailed analysis of the prevalent market forces, trends, and drivers to enable growth projections and insights. This analytical examination of the market will enable businesses to plan and set the path for future growth prospects. 


Rely on our business insights to implement a COVID-19 Recovery Plan: Request for Free Sample Report


Arcade Gaming Market: Market Segments and Key Trends

This report provides a detailed analysis of the market by End-user (Gaming hubs, Semi-commercial, and Residential), Type (Video games, Simulation games, and Mechanical games), and Geography (APAC, North America, Europe, South America, and MEA). 52% of the market growth will originate from APAC during the forecast period. This research report provides a detailed analysis of all the segments, key trends, and challenges that are likely to influence growth.

Arcade Gaming Market: Top Drivers to Boost Demand

The High scope for monetization is one of the primary factors driving the growth of the arcade gaming market. The report provides a detailed study of all the factors that are likely to boost the market. An understanding of the key drivers will enable clients to leverage growth opportunities to their advantage with a view to short-term and long-term business goals. 

Arcade Gaming Market Size to Grow by $ 1.66 bn through 2021-2025 | Leading Segments and Market Trends

Vendor Analysis: BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc. and Capcom Co. Ltd. are key growth contributors

The market is fragmented. The research report provides insights into the top market player and their product portfolio along with a pipeline analysis of upcoming developments and growth opportunities. The growth of the players depends on several factors such as market conditions, government support, and industry development. To survive and succeed in such an intensely competitive market, players must distinguish their product and service offerings through clear and unique value propositions. BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc., and Square Enix Holdings Co. Ltd. are some of the major market participants.

For more insights on this market: Download a Free Sample Report

Arcade Gaming Market: Key Highlights of the Report for 2021-2025

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will drive arcade gaming market growth during the next five years
  • Precise estimation of the arcade gaming market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the arcade gaming market industry across APAC, North America, Europe, South America, and MEA
  • A thorough analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of arcade gaming market vendors

The report provides insights into the following FAQs:

  1. What is the market CAGR?
    The market is accelerate at a CAGR of almost 2%.

     
  2. What is the incremental growth of the market?
    The market is expected to grow by $ 1.66 bn through 2021-2025.

     
  3. What is a key factor driving this market?
    High scope for monetization will drive market growth over the forecast period.

     
  4. What are the key regions covered in this market research report?
    APAC, North America, Europe, South America, and MEA are the key regions featured in this research report.

     
  5. Which is the leading geographic region for this market:
    52% growth will originate from APAC

     
  6. Who are the leading market vendors?
    The leading vendors in this market are BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc., and Square Enix Holdings Co. Ltd.

     
  7. What are the market segments covered in this report?
    The market is segmented by End-user (Gaming hubs, Semi-commercial, and Residential), Type (Video games, Simulation games, and Mechanical games), and Geography (APAC, North America, Europe, South America, and MEA)

Arcade Gaming Market Size to Grow by $ 1.66 bn through 2021-2025  

Technavio research projects the arcade gaming market to grow by $ 1.66 bn, accelerating at a CAGR of almost 2% till 2025. The growth trajectory of the market is traced through a detailed analysis of the prevalent market forces, trends, and drivers along with competitive benchmarking


Arcade Gaming Market: Receive FREE Sample Report


Arcade Gaming Market: Key Market Driver

One of the primary factors that will trigger the growth of the arcade gaming market size is High scope for monetization. This research report provides a comprehensive analysis of all the factors that are likely to propel market growth, taking into account the market trends as well as challenges that are likely to impede growth. The objective of this research report is to equip clients with actionable insights that will help them leverage opportunities and formulate growth strategies for their business.

Arcade Gaming Market Size to Grow by $ 1.66 bn through 2021-2025 | Leading Segments and Market Trends

Arcade Gaming Market: Vendor Analysis

The market is fragmented due to the presence of several players. The growth of the players depends on several factors such as market conditions, government support, and industry development. To survive and succeed in such an intensely competitive market, players must distinguish their product and service offerings through clear and unique value propositions. BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc., and Square Enix Holdings Co. Ltd. are some of the major market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their position in the slow-growing segments.

Technavio also offers custom research reports with detailed insights assessing the market from a global as well as regional perspective. This customized report will help clients keep up with new product launches in direct & indirect or related markets. It will also provide insights on upcoming developments along with a pipeline analysis of vendor operations and the impact of government regulations.

For more insights on this market: Download a Free Sample Report

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