Authored By: Sarah
12 Feb 2025

Latest News- Visual Effects (VFX) Market: Movies is expected to lead the Application segment during 2025-2029

The Visual Effects (VFX) Market is being driven by Increasing demand for high-quality content

The Visual Effects (VFX) Market is expected to grow at a CAGR of 17.2% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 15244.1 million. Artificial Intelligence (AI) plays a pivotal role in the Visual Effects (VFX) market by streamlining the production process of character-based VFX shots. AI technology automates various aspects of VFX, including camera tracking, motion capturing, simulation, rendering, character animation, and image processing. This automation significantly reduces the need for human resources in the post-production process. Moreover, the implementation of AI in VFX can revolutionize the production pipeline by shifting on-set graphic systems from post-production to pre-production. Additionally, real-time processing of VFX shots using AI offers opportunities for automating VFX models, eliminating the need for labor-intensive tasks such as texturing, lighting, and rendering. 

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Which Factors Are Causing a Surge in Market Growth?

The market is segmented based on

  • Application
    • Movies
    • Television
    • Gaming
    • Advertisements
  • Component
    • Software
    • Services
    • Hardware
  • Geography
    • North America
      • Canada
      • US
    • APAC
      • China
      • India
      • Japan
    • Europe
      • Germany
      • UK
      • France
    • Middle East and Africa
      • South America
        • Brazil

    According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows: 

    • Increasing demand for high-quality content
    • Real-time rendering in VFX production
    • Increasing number of acquisitions and partnerships

    However, the market also witnesses some limitations, which are as follows:

    • Storage issues associated with VFX rendering
    • Shortage of skilled personnel in VFX industry
    • Data security and piracy in VFX Industry

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    Market Scope in Visual Effects (VFX) Market Research Report

    Market Scope

    Report Coverage

    Details

    Page number

    206

    Base year

    2024

    Historic period

    2019-2023

    Forecast period

    2025-2029

    Growth momentum & CAGR

    Accelerate at a CAGR of 17.2%

    Market growth 2025-2029

    USD 15244.1 million

    Market structure

    market_structure.ucfirst

    YoY growth 2024-2025(%)

    14.3

    Key countries

    US, India, Canada, China, UK, Japan, Germany, France, UAE, and Brazil

    Competitive landscape

    Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

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    Find out which segment is leading the market by accessing the free PDF report

    Research Analysis Overview

    The Visual Effects (VFX) market encompasses CGI, animation, digital simulations, and various emerging technologies like Virtual Reality (VR) and Augmented Reality (AR). These innovations find extensive applications in the gaming industry, streaming platforms, and smart TVs, fueled by high-speed internet. Content creators leverage motion capture, facial recognition, simulation technologies, deep learning algorithms, software, and hardware to produce Simulation FX for films, TV series, video games, ads, and the entertainment industry. Technological developments continue to drive advancements in virtual production techniques, including LED walls, and the complexity of VFX continues to grow.

    Market Research Overview

    The global movies and entertainment industry encompasses companies providing products, services, and solutions in various sectors such as advertising, broadcasting, cable and satellite, publishing, movies and entertainment, interactive home entertainment, and interactive media and services. This market includes entities engaged in producing and selling entertainment content, encompassing movie and television production, distribution, and screening, as well as music production and distribution, entertainment theaters, and sports teams. Additionally, it covers companies offering online streaming services. Technavio's market analysis calculates the industry size based on the consolidated revenue generated by these companies, incorporating virtual effects (VFX) providers, CGI, animation, digital simulations, virtual reality (VR), augmented reality (AR), and gaming industry players.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.


    Contacts

    Technavio Research
    Jesse Maida
    Media & Marketing Executive
    US: +1 844 364 1100
    UK: +44 203 893 3200
    Email: media@technavio.com
    Website: www.technavio.com/

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