Authored By: Sarah
09 Dec 2024

Latest News - Virtual Reality Market in Education Sector 2024-2028: North America Leads Market Growth and Emerging Trends

Virtual Reality Market In Education Sector to grow at a CAGR of 84.3% during 2024-2028

The Virtual Reality Market In Education Sector is expected to grow at a CAGR of 84.3% during 2023 and 2028. During this period, the market is also expected to show a growth of USD 47.28 billion. In the education sector, Virtual Reality (VR) technology offers immersive learning experiences by transporting users into a virtual environment. However, the isolation of users from the physical world raises concerns regarding the effectiveness of collaborative learning. To mitigate this challenge, VR vendors have introduced platforms enabling real-time communication and collaboration among students within the virtual space. These social VR spaces foster interactive learning experiences, enhancing the educational value of VR technology. Despite the potential benefits, the use of VR in education necessitates addressing concerns such as user isolation and motion sickness, which vendors are continuously addressing through technological advancements. 

Get more information on Virtual Reality Market In Education Sector by requesting a sample report

The VR hardware subsegment is expected to dominate the Product segment during the forecast period 

Technavio analysts predict that the VR hardware subsegment will lead the Product segment during 2024 and 2028 The global virtual reality market in the education sector is experiencing significant growth, particularly in the VR hardware segment. This expansion is driven by the increasing affordability of VR hardware, with vendors such as Oculus VR reducing prices due to the popularity of cost-effective options like VR Cardboard. Initially, VR headsets were primarily used for content development and gaming. However, the commercial application of VR is leading to the release of VR devices specifically designed for educational purposes. The VR hardware segment offers a high potential for market growth, as it addresses the challenges of cost and quality for immersive learning experiences, providing educators with a range of budget-friendly and premium VR equipment options.

Here are the various ways based on which the market is segmented: 

  • Product
    • VR hardware
    • VR content
  • End-user
    • Higher education
    • K-12
  • Geography
    • North America
      • US
    • Europe
      • Germany
      • UK
    • APAC
      • China
    • South America
    • Middle East and Africa

Key Companies and Market Insights
Some of the key companies in the Virtual Reality Market In Education Sector include:

  • ClassVR
  • DPVR
  • Google LLC
  • HTC Corp
  • Lenovo Group Ltd.
  • Samsung Electronics Co. Ltd.
  • Sony Interactive Entertainment LLC
  • Skyworth
  • Samsung Electronics Co. Ltd.
  • Microsoft Corp.
  • Meta Platforms Inc.
  • Pimax
  • Pico Interactive
  • Avantis Systems Ltd.
  • Alchemy VR Ltd.
  • Unity Teach
  • Nearpod Inc.
  • zSpace Inc.
  • Virtalis Holdings Ltd.
  • EON Reality

Reasons to Purchase the Global Virtual Reality Market In Education Sector Market Research Report by Technavio. What is in it for you?

  • Wealth of Experience: Technavio is an established name in the world of market research. It holds an expertise of more than 20 years in the field, has published 21,000+ reports thereby extensively covering the area in various industries and range of regions
  • Insight into Current Market Trends: Our research reports provide our readers insights into the latest market intelligence, competitor strategies, market trends, changes taking place in the industry and customer preferences, forecasted market opportunities that influence them to make better business decisions
  • High ROI with Extensive Hands-on Research: Technavio is renowned for offering personalized market research reports as per unique business needs, delving deep into specific markets, product segments and demographics. Additionally, it is also well-known for providing high return on investments through its wide collection of data at pocket-friendly rates

There are several factors that are causing the market to flourish increased affordability of virtual reality (vr) gear

Learn which are the obstacles that the market is experiencing in the way of its growth by accessing the free PDF report

Research Analysis Overview

The Virtual Reality (VR) market in the education sector is experiencing rapid growth as colleges, universities, and training institutions embrace this technology to enhance academic and corporate learning experiences. VR offers personalized learning environments that cater to various learning styles and needs, including those with Attention Deficit Disorders. VR headsets and head-mounted displays are becoming commonplace in K-12 learning, providing immersive experiences that make complex concepts easier to understand. Telecom companies and managed services providers offer cloud-based VR solutions, allowing institutions to access VR software and content without the need for on-premises infrastructure. VR technology is also being used in corporate training, with machine learning and artificial intelligence powering 3D simulations and generative AI for customized training programs. XR technology, which includes VR, augmented reality, and mixed reality, is revolutionizing the education sector, offering new opportunities for innovative and effective learning experiences.

Market Research Overview

In the education sector, virtual reality (VR) market operations encompass various inputs such as capital investments, human resources in the form of teachers and lecturers, instructional materials, and digital classroom platforms. Pitching and profiling are crucial operations, enabling firms to comprehend the unique business needs of the education industry and clients, thereby proposing superior value propositions. Networking and brand building are also essential, attracting top talent and generating favorable referrals. The resourcing and communicating operations optimize workflows, reducing resource consumption while enhancing project management, resource planning, client engagement, and communication, ultimately increasing perceived value and client satisfaction.

The Virtual Reality Market In Education Sector is experiencing significant growth, fueled by the increased affordability of virtual reality (vr) gear. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

 

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