Authored By: Sarah
15 Dec 2021

Video Game Market: Leading Regions and Market Trends

Regional Growth Analysis and Market Trends 2021-2025

The video game market is set to post an incremental growth of $ 75.49 bn, accelerating at a CAGR of 8.02% during the forecast period. Our market investigates the key markets and the factors that are likely to boost growth along with challenges that need to be surpassed to promote success in the market. The report also provides an analysis of key segments and offers competitive benchmarking of the key market players and their product portfolios.


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Video Game Market: APAC to lead market growth during the forecast period

  • APAC emerged as the leading geographical segment in recent years and is expected to contribute 46% of the market growth during the forecast period. This report provides an accurate prediction of the contribution of all the geographic segments to the growth of the video game market size.
  • Rising penetration of smartphones and improving internet access will be a significant factor in driving the growth of the video game market. This report provides a detailed analysis of all the trends that are likely to influence the growth of individual segments within the market as well as the overall market in focus. This analysis will thus enable clients to assess their play in the market and plan for growth opportunities.
  • Market is segmented by Geography (APAC, North America, Europe, South America, and MEA).

Video Game Market to Post Incremental Growth of $ 75.49 bn During 2021-2025 | Key Geographies that will Drive Growth

Video Game Market: Competitive Landscape

Some of the leading vendors in this market are Activision Blizzard Inc., Electronic Arts Inc., Microsoft Corp., Nintendo Co. Ltd., Rovio Entertainment Corp., Sony Group Corp., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, and Vivendi SE. The market is fragmented and the growth of the players in this market is dependent on several factors such as prevalent market conditions, government support, and industry development. To survive and succeed in such an intensely competitive market, players must distinguish their product and service offerings through clear and unique value propositions.

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The report provides insights into the following FAQs:

  1. What is the market CAGR?
    The market is accelerate at a CAGR of 8.02%.
     
  2. What is the incremental growth of the market?
    The market is expected to grow by $ 75.49 bn through 2021-2025.
     
  3. What is a key factor driving this market?
    Rising penetration of smartphones and improving Internet access will drive market growth over the forecast period.
     
  4. What are the key regions covered in this market research report?
    APAC, North America, Europe, South America, and MEA are the key regions featured in this research report.
     
  5. Which is the leading geographic region for this market:
    46% growth will originate from APAC
     
  6. Who are the leading market vendors?
    The leading vendors in this market are Activision Blizzard Inc., Electronic Arts Inc., Microsoft Corp., Nintendo Co. Ltd., Rovio Entertainment Corp., Sony Group Corp., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, and Vivendi SE
     
  7. What are the market segments covered in this report?
    The market is segmented by Geography (APAC, North America, Europe, South America, and MEA).

Market Segmentation by Geography

    • Video Game Market Split by Geography
      • APAC
      • North America
      • Europe
      • South America
      • MEA

Customer landscape

  • Customer landscape

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • North America - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Competitive scenario
  • Vendor landscape
  • Landscape disruption

Vendor Analysis

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • Rovio Entertainment Corp.
  • Sony Group Corp.
  • Take-Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment
  • Vivendi SE

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