Research Expert: Sarah Overall
  • Published: Mar 2025
  • Pages: 150
  • SKU: IRTNTR73571

  • Latest News- Video Game Market: Mobile devices is expected to lead the Platform segment during 2025-2029

    The Video Game Market is being driven by Rising penetration of smartphones and improving internet access

    The Video Game Market is expected to grow at a CAGR of 8.6% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 111.7 billion. The video game market has experienced a significant demographic shift, with an increasing number of females entering the gaming landscape. Traditionally, male gamers have held the majority of the market share. However, the emergence of mobile gaming and other accessible platforms has led to a surge in female participation. According to recent statistics, approximately 45% of gamers in the US are now female, a figure that is projected to grow. This demographic shift is expected to positively impact gaming revenue, as sales of merchandise, software, and hardware catering to this expanding female audience are poised to increase. Key industry properties, such as League of Legends, Grand Theft Auto, and World of Warcraft, have already reported an uptick in female gamers, indicating a promising trend for the future. 

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    Which Factors Are Causing a Surge in Market Growth?

    The market is segmented based on

    • Platform
      • Mobile devices
      • Consoles
      • Computing devices
    • Type
      • Offline
      • Online
    • Geography
      • APAC
        • China
        • India
        • Japan
        • South Korea
      • North America
        • Canada
        • US
      • Europe
        • Germany
        • UK
        • France
      • South America
        • Brazil
      • Middle East and Africa

      According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows: 

      • Rising penetration of smartphones and improving internet access
      • Evolution of PC and console gaming industry
      • Increasing popularity of eSports tournaments

      However, the market also witnesses some limitations, which are as follows:

      • Increasing cost of game development
      • Adverse health effects of gaming
      • Increasing prevalence of cyber-crimes in online gaming

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      Market Scope in Video Game Market Research Report

      Market Scope

      Report Coverage

      Details

      Page number

      202

      Base year

      2024

      Historic period

      2019-2023

      Forecast period

      2025-2029

      Growth momentum & CAGR

      Accelerate at a CAGR of 8.6%

      Market growth 2025-2029

      USD 111.7 billion

      Market structure

      market_structure.ucfirst

      YoY growth 2024-2025(%)

      8.1

      Key countries

      US, China, South Korea, Canada, Germany, India, UK, Japan, France, and Brazil

      Competitive landscape

      Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

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      Research Analysis Overview

      In the evolving world of entertainment, video games have taken center stage, with online gaming and 3D graphics leading the charge. Technologically advanced smartphones, 5G networks, and cloud gaming services enable real-time strategy games to reach video gamers anytime, anywhere. Game developers leverage hyper-scale cloud capabilities to create immersive experiences, while streaming media services offer educational purposes through computer games. Input devices continue to advance, enhancing gameplay.

      Market Research Overview

      The 3D computer game industry, a significant segment of the global movies and entertainment market, is experiencing significant growth due to advancements in technology such as 5G networks, 3D graphics, artificial intelligence (AI), and augmented reality (AR). These innovations enable more immersive gaming experiences, aligning with changing consumer preferences for ease of accessibility and interactive media services. Commercial software companies are investing heavily in computer-generated effects, audio enhancements, and cloud gaming services to meet this demand. The global movies and entertainment market, encompassing media, entertainment, and interactive media and services, is projected to grow substantially as a result.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.


      Contacts

      Technavio Research
      Jesse Maida
      Media & Marketing Executive
      US: +1 844 364 1100
      UK: +44 203 893 3200
      Email: media@technavio.com
      Website: www.technavio.com/

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