The Tabletop Games Market is being driven by Rising number of tabletop game cafes
The Tabletop Games Market is expected to grow at a CAGR of 12.3% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 4761.4 million. Tabletop gaming has experienced a significant evolution with the integration of digital technology, enhancing the traditional experience while preserving its tangible elements. This trend, spearheaded by forward-thinking vendors such as Embracer Group AB and Hasbro, has expanded the market's appeal to both board gaming aficionados and digital gaming enthusiasts. Digital integration enriches gameplay through companion apps, offering interactive features, dynamic storytelling, and augmented reality elements. These additions provide players with increased engagement, strategic depth, and immersive narratives, resulting in heightened player retention and satisfaction. Embracer Group AB, via its subsidiary Asmodee, has capitalized on this trend by developing digital adaptations of popular titles, such as Carcassonne and Ticket to Ride, for various digital platforms.
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The market is segmented based on segments_for_ai.nslist
According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows:
However, the market also witnesses some limitations, which are as follows:
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Market Scope |
|
Report Coverage |
Details |
Page number |
201 |
Base year |
2024 |
Historic period |
2019-2023 |
Forecast period |
2025-2029 |
Growth momentum & CAGR |
Accelerate at a CAGR of 12.3% |
Market growth 2025-2029 |
USD 4761.4 million |
Market structure |
Fragmented |
YoY growth 2024-2025(%) |
10.1 |
Key countries |
US, Germany, Canada, UK, China, France, Japan, Italy, India, and South Korea |
Competitive landscape |
Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks |
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The Tabletop Games Market encompasses various genres including Board Games, Puzzle Games, Collectible Card Games, Miniature Games, Role-Playing Board Games, Dexterity Games, Tile-Based Games, Educational Tabletop Games, Fantasy Tabletop Games, and more. Game cafes and bars serve as popular venues for gaming enthusiasts, with offerings ranging from Card Games to RPGs, Dice Games, and Tile-Laying Games. Families and children also benefit from this market, with games promoting brain development through strategic thinking, spatial reasoning, and social interaction. Game publishers release new titles regularly, catering to diverse interests and age groups.
The global leisure products market encompasses a diverse range of sectors, including tabletop games, sports equipment, musical instruments, camping equipment, recreational vehicles, bicycles, and toys. According to Technavio, the global household durables market size is determined by the consolidated revenue generated by manufacturers of household durables, comprising consumer electronics, home furnishings, homebuilding products, household appliances, houseware and specialties, and leisure products. Factors driving the expansion of the leisure products market include the surge in health and fitness club memberships. The membership base of these clubs has witnessed significant growth over the past decade, fueled by the burgeoning health and wellness industry. Additionally, the number of health and fitness clubs is expanding at a rapid pace, creating lucrative opportunities for market participants.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.
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