Research Expert: Sarah Overall
  • Published: Feb 2025
  • Pages: 150
  • SKU: IRTNTR77336

  • Latest News- Tabletop Games Market: Monopoly is expected to lead the Type segment during 2025-2029

    The Tabletop Games Market is being driven by Rising number of tabletop game cafes

    The Tabletop Games Market is expected to grow at a CAGR of 12.3% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 4761.4 million. Tabletop gaming has experienced a significant evolution with the integration of digital technology, enhancing the traditional experience while preserving its tangible elements. This trend, spearheaded by forward-thinking vendors such as Embracer Group AB and Hasbro, has expanded the market's appeal to both board gaming aficionados and digital gaming enthusiasts. Digital integration enriches gameplay through companion apps, offering interactive features, dynamic storytelling, and augmented reality elements. These additions provide players with increased engagement, strategic depth, and immersive narratives, resulting in heightened player retention and satisfaction. Embracer Group AB, via its subsidiary Asmodee, has capitalized on this trend by developing digital adaptations of popular titles, such as Carcassonne and Ticket to Ride, for various digital platforms. 

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    Which Factors Are Causing a Surge in Market Growth?

    The market is segmented based on

    • Type
      • Monopoly
      • Scrabble
      • Chess
      • Ludo
      • Others
    • Distribution Channel
      • Offline
      • Online
    • Geography
      • Europe
        • Germany
        • UK
        • France
        • Italy
      • North America
        • Canada
        • US
      • APAC
        • China
        • India
        • Japan
        • South Korea
      • South America
        • Middle East and Africa

        According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows: 

        • Rising number of tabletop game cafes
        • Rapid improvements in content and gameplay
        • Growing support through crowdfunding platforms

        However, the market also witnesses some limitations, which are as follows:

        • Increasing threat from alternate gaming platforms
        • Intellectual property and licensing challenges associated with tabletop games
        • Rising manufacturing costs of tabletop games

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        Market Scope in Tabletop Games Market Research Report

        Market Scope

        Report Coverage

        Details

        Page number

        201

        Base year

        2024

        Historic period

        2019-2023

        Forecast period

        2025-2029

        Growth momentum & CAGR

        Accelerate at a CAGR of 12.3%

        Market growth 2025-2029

        USD 4761.4 million

        Market structure

        market_structure.ucfirst

        YoY growth 2024-2025(%)

        10.1

        Key countries

        US, Germany, Canada, UK, China, France, Japan, Italy, India, and South Korea

        Competitive landscape

        Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

        Request Free Sample

        Find out which segment is leading the market by accessing the free PDF report

        Research Analysis Overview

        The Tabletop Games Market encompasses various genres including Board Games, Puzzle Games, Collectible Card Games, Miniature Games, Role-Playing Board Games, Dexterity Games, Tile-Based Games, Educational Tabletop Games, Fantasy Tabletop Games, and more. Game cafes and bars serve as popular venues for gaming enthusiasts, with offerings ranging from Card Games to RPGs, Dice Games, and Tile-Laying Games. Families and children also benefit from this market, with games promoting brain development through strategic thinking, spatial reasoning, and social interaction. Game publishers release new titles regularly, catering to diverse interests and age groups.

        Market Research Overview

        The global leisure products market encompasses a diverse range of sectors, including tabletop games, sports equipment, musical instruments, camping equipment, recreational vehicles, bicycles, and toys. According to Technavio, the global household durables market size is determined by the consolidated revenue generated by manufacturers of household durables, comprising consumer electronics, home furnishings, homebuilding products, household appliances, houseware and specialties, and leisure products. Factors driving the expansion of the leisure products market include the surge in health and fitness club memberships. The membership base of these clubs has witnessed significant growth over the past decade, fueled by the burgeoning health and wellness industry. Additionally, the number of health and fitness clubs is expanding at a rapid pace, creating lucrative opportunities for market participants.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.


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        Technavio Research
        Jesse Maida
        Media & Marketing Executive
        US: +1 844 364 1100
        UK: +44 203 893 3200
        Email: media@technavio.com
        Website: www.technavio.com/

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