The Online Toys And Games Retailing Market is being driven by The increasing demand for multipurpose toys and games
The Online Toys And Games Retailing Market is expected to grow at a CAGR of 8.7% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 33197.7 million. Interactive technologies, such as Near-field communication (NFC) connections, holograms, augmented reality, and robotics, are revolutionizing the toys and games industry. These advanced technologies enable children to engage in more creative and customized play experiences. For instance, Spin Master's Meccanoid build-it-yourself robot kit allows users to construct a Meccano-style robot and bring it to life, while Lego Fusion lets kids build toys using real Lego bricks and then use them to play through mobile applications. These innovative products are expected to fuel the expansion of the global online toys and retailing market during the forecast period.
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The market is segmented based on
According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows:
However, the market also witnesses some limitations, which are as follows:
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Market Scope |
|
Report Coverage |
Details |
Page number |
249 |
Base year |
2024 |
Historic period |
2019-2023 |
Forecast period |
2025-2029 |
Growth momentum & CAGR |
Accelerate at a CAGR of 8.7% |
Market growth 2025-2029 |
USD 33197.7 million |
Market structure |
market_structure.ucfirst |
YoY growth 2024-2025(%) |
7.4 |
Key countries |
US, China, Canada, Japan, UK, India, Germany, South Korea, Italy, and France |
Competitive landscape |
Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks |
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The Online Toys and Games Retailing Market encompasses a vast array of products that foster childhood development through experiential learning. Toy-based pedagogy promotes hands-on learning, enhancing fine motor skills, cognitive development, emotional growth, and creative thinking. Indigenous and digital toys, board games, and play-based learning tools offer curriculum-relevant, educational experiences. Students develop critical thinking, problem-solving, decision-making, communication, adaptability, socioemotional skills, self-awareness, self-management, and relationship skills. Interactive activities, exploration, and creativity are encouraged, enhancing patterns, symmetry, spatial awareness, coordination, and physical skills. Teaching methods and classroom activities are designed to maximize student learning and social interaction, fostering hand-eye coordination and communication skills.
The global broadline retail market, encompassing revenue from general merchandise providers such as online retailers and marketplaces, department stores, and discount merchandisers, is experiencing significant growth. Factors driving this expansion include the increasing use of advanced mobile devices and high Internet penetration, facilitating on-demand access to consumer discretionary merchandise, including toys and games. This trend aligns with the growing emphasis on childhood education and toy-based pedagogy, promoting hands-on learning and the development of fine motor skills and cognitive abilities. Online retailers catering to this sector are poised to benefit from the rising demand for educational and engaging toys and games that support cognitive development and learning.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.
Technavio Research
Jesse Maida
Media & Marketing Executive
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UK: +44 203 893 3200
Email: media@technavio.com
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