Authored By: Sarah
01 Aug 2022

APAC with a 47% Growth Rate will Dominate the Mobile Gaming Market During 2022-2026

Regional Growth Analysis and Market Trends 2022-2026

With an accelerating CAGR of 12.26%, the Mobile gaming market size is set to post an incremental growth of USD 66.43 billion during the forecast period. Technavio's research provides an in-depth analysis of the market across the different geographical segments. The report traces the growth trajectory of the market over recent years with a preview of the prevalent market scenario. It offers a thorough analysis of all the trends, drivers, and challenges that are likely to impact the market during the forecast period.

The report provides a competitive analysis with insights into the key market players, financials, and leading product lines. This analysis will equip our clients with all the information needed to plan a post-pandemic growth strategy. View Sample Report

APAC with a 47% Growth Rate will Dominate the Mobile Gaming Market During 2022-2026

Mobile Gaming Market: APAC to lead market growth during the forecast period

  • 47% of the market growth will originate from APAC during the forecast period. This report provides an accurate prediction of the contribution of all the geographic segments to the growth of the Mobile Gaming Market size.
  • The rising adoption of ar games will be a significant factor in driving the growth of the mobile gaming market. This report provides a detailed analysis of all the trends that are likely to influence the growth of individual segments within the market as well as the overall market in focus. This analysis will thus enable clients to assess their play in the market and plan for growth opportunities.
  • The market is segmented by Platform(Online and offline) and Geography (APAC, North America, Europe, MEA, and South America).

Mobile Gaming Market: Key Vendors

The major market participants of the mobile gaming market are:

  • Activision Blizzard Inc.
  • CyberAgent Inc.
  • DeNA Co. Ltd.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • GungHo Online Entertainment Inc.
  • Jam City Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Niantic Inc.
  • Nintendo Co. Ltd.
  • Square Enix Holdings Co. Ltd.
  • Supercell Oy
  • Tencent Holdings Ltd.
  • The Walt Disney Co.
  • Behold Studios
  • Larva Game Studios
  • Lilith Games
  • Modern Times Group MTG AB
  • NEXON America Inc.
  • Rovio Entertainment Corp.
  • Ubisoft Entertainment
  • ZeptoLab UK Ltd.
  • Zynga Inc.

Download the PDF sample report for highlights on the market size, growth momentum, regional growth opportunities, vendor analysis, and other factors influencing the growth of the market.  

The report provides insights into the following FAQs:

  1. What is the market CAGR?
    The market is accelerating at a CAGR of 12.26%.

  2. What is the incremental growth of the market?
    The market is expected to grow up to USD 63.43 billion during 2021-2026.

  3. What is a key factor driving this market?
    The rising adoption of AR games will drive market growth over the forecast period.

  4. What are the key regions covered in this market research report?
    APAC, North America, Europe, MEA, and South America are the key regions featured in this research report.

  5. Which is the leading geographic region for this market?
    47% growth will originate from APAC.

  6. Who are the leading market vendors?
    The leading vendors in this market are Activision Blizzard Inc., CyberAgent Inc., Electronic Arts Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Niantic Inc., Tencent Holdings Ltd., The Walt Disney Co., and Ubisoft Entertainment


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