Authored By: Sarah
10 Feb 2025

Latest News- K-12 Game-Based Learning Market: Subject-specific games is expected to lead the Product segment during 2025-2029

The K-12 Game-Based Learning Market is being driven by Growing importance of STEM learning

The K-12 Game-Based Learning Market is expected to grow at a CAGR of 28.1% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 30652.6 million. The K-12 game-based learning market has experienced significant growth due to the increasing prevalence of mobile technologies, particularly smartphones, in both emerging and developed economies. This trend enables educational institutions and corporations to utilize gaming applications compatible with various operating systems, such as iOS and Android, for teaching and training purposes. The integration of mobile learning (m-learning) in the education sector, allowing students to access educational content through mobile applications, has further fueled the demand for game-based learning solutions. Additionally, the widespread adoption of bring your own device (BYOD) policies, particularly in the US, is anticipated to drive sales of game-based learning applications and software, thereby propelling market expansion. 

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Which Factors Are Causing a Surge in Market Growth?

The market is segmented based on segments_for_ai.nslist

According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows: 

  • Growing importance of STEM learning
  • Growing focus on early education
  • Evolving teaching methodologies

However, the market also witnesses some limitations, which are as follows:

  • Development costs
  • Limited content-curriculum integration
  • Ineffective matrices for assessments

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Market Scope in K-12 Game-Based Learning Market Research Report

Market Scope

Report Coverage

Details

Page number

218

Base year

2024

Historic period

2019-2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 28.1%

Market growth 2025-2029

USD 30652.6 million

Market structure

Fragmented

YoY growth 2024-2025(%)

24.7

Key countries

US, China, UK, Germany, Canada, France, Brazil, India, Italy, and Japan

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

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Find out which segment is leading the market by accessing the free PDF report

Research Analysis Overview

The K-12 Game-Based Learning Market encompasses the use of engaging multimedia games as technology-driven educational tools for teaching and learning in Preprimary School through High School. This includes Flashcard Games, Quiz Games, Puzzles, Simulation Games, and more. Teachers, parents, and educators employ these games in real-world situations to enhance student engagement. Online and offline options are available, with AI and VR technology, as well as low-cost gaming technology, expanding possibilities. Remote learning and augmented reality also play a role, while data security remains a priority in digital education. Interactive whiteboards and 3D printing are additional tools used to facilitate effective learning experiences.

Market Research Overview

In the K-12 educational technology sector, game-based learning is a burgeoning market that integrates engaging multimedia games into teaching and learning processes. Firms operating in this space must effectively pitch and profile their offerings to educators, parents, and institutions, ensuring a clear value proposition aligns with real-world educational requirements. Simultaneously, resourcing and communication operations are crucial for streamlining workflows, optimizing resources, and enhancing client engagement through project management, resource planning, and effective communication. By focusing on these areas, firms can increase the perceived value and overall satisfaction of their game-based learning solutions in the education services market.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.


Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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