Authored By: Sarah
14 Feb 2025

In-Game Advertising Market Size 2025-2029

The global in-game advertising (IGA) market is projected to grow by USD 7.49 billion from 2024 to 2029, with a compound annual growth rate (CAGR) of 15%. This growth is driven by the increasing number of gamers worldwide, offering advertisers access to a vast audience, and the growing partnerships between video game companies and advertisers. A key trend in IGA is the integration of Natural Language Processing (NLP) technology, which enables the delivery of personalized and contextually relevant ads. However, the rise of ad-blocking solutions poses a challenge for the market, requiring innovative strategies to effectively reach consumers.

Global In-Game Advertising (IGA) Market 2025-2029

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Market Segmentation

The in-game advertising market is segmented by platform, type, and geography. Below are the key segments:

By Platform:

  • Mobile: The mobile segment is expected to see significant growth during the forecast period, driven by the rise of smartphones and affordable high-resolution devices.
  • Computing: Includes desktop games that also benefit from in-game advertising.
  • Console: The segment of console games also integrates IGA, though to a lesser extent.

By Type:

  • Static Ads: Ads that are displayed without interaction, such as billboards or background graphics.
  • Dynamic Ads: Interactive ads, such as videos and pop-up messages.
  • Advergaming: The integration of branded content within a game, offering a more immersive ad experience.

Regional Market Trends

North America:

  • US and Canada are expected to contribute significantly to market growth due to the rising popularity of mobile and desktop gaming. High internet penetration and an increasing number of mobile gamers make these regions highly attractive for advertisers.

APAC:

  • China, India, Japan, South Korea: This region is estimated to contribute 36% to the global market growth, benefiting from a rapidly expanding gaming population and high mobile gaming penetration.

Europe:

  • Germany, UK, France, Italy: Europe is seeing growing interest in in-game advertising as part of the broader digital transformation in gaming.

Middle East and Africa and South America are also emerging regions with increasing adoption of IGA formats, driven by mobile gaming growth and higher internet accessibility.

Market Dynamics

Drivers:

  • The increase in the number of gamers globally and the rise of strategic partnerships between game developers and advertisers are fueling market growth.
  • The growing popularity of mobile and desktop gaming, along with digital-content-focused segments, contributes significantly to IGA adoption.
  • Brands are increasingly leveraging IGA formats such as static ads, dynamic ads, and advergaming to enhance user engagement.

Trends:

  • The integration of NLP technology in IGA enables the delivery of personalized ads, enhancing the relevance of the advertisement and improving user experience.
  • The gaming audience is highly engaged, especially in mobile and online gaming environments, making IGA a key opportunity for brands seeking to reach a captivated demographic.

Challenges:

  • Ad-blocking solutions and compatibility issues with certain games and devices pose challenges for the effectiveness of IGA. Additionally, memory issues in some devices can limit the reach of ads.
  • Advertisements must be relevant and non-intrusive to prevent frustrating the gaming experience, as unrelated ads can lead to user disengagement.

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Key Players

The following companies are key players in the IGA market:

  • AdInMo Ltd.
  • Adverty AB
  • Alphabet Inc.
  • Anzu Virtual Reality Ltd.
  • Bidstack Ltd.
  • Digital Turbine Inc.
  • HotPlay
  • InMobi Pte. Ltd.
  • Landvault
  • Liftoff Inc.
  • Microsoft Corp.
  • Motive Interactive Inc.
  • Playwire LLC
  • RapidFire Inc.
  • Unity Technologies Inc.
  • Verizon Communications Inc.
  • WAMGROUP Spa
  • WPP Plc

Recent Developments

  • February 2024: AdInMo Ltd. introduced its new "AdInMo InGamePlay" immersive ad service, offering click-free ads that seamlessly integrate without interrupting the game flow.
  • January 2024: Microsoft Corp. expanded its in-game advertising efforts through new strategic partnerships aimed at enhancing ad experiences in mobile and desktop games.
  • December 2023: InMobi Pte. Ltd. launched a new platform specifically for advergaming, targeting the growing demand for branded game content.

In-game advertising continues to evolve as an integral part of the gaming experience, offering innovative ways for brands to connect with highly engaged audiences across various gaming platforms. The increasing adoption of mobile gaming, the integration of NLP technologies, and the expansion of global gaming markets all point to a bright future for this sector.

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