Authored By: Sarah
12 Jan 2021

Corporate Game-Based Learning Market Growth Analysis | Trends, Drivers and Vendor Forecasts for 2020-2024

Technavio has been monitoring the corporate game-based learning market and it is expected to grow by $ 73.90 mn, accelerating at a CAGR of almost 6% during the forecast period. The growth trajectory of the market is traced through a detailed analysis of the prevalent market forces, trends, and drivers along with competitive benchmarking View Free Sample Report

Corporate Game-Based Learning Market: Key Trends to impact market growth

The emergence of wearable technology is one of the key corporate game-based learning market market trends. This research report provides a detailed impact analysis of all the trends that are likely to influence the growth of the market in focus.

Corporate Game-Based Learning Market: Top Drivers to Boost Demand

The improved learning delivery system is one of the primary factors driving the growth of the corporate game-based learning market. The report provides a detailed study of all the factors that are likely to boost the market. This analysis will enable clients to leverage growth opportunities to their advantage and set their business

Global Corporate Game-Based Learning Market

Vendor Analysis: BreakAway Ltd. Inc., Designing Digitally Inc. and EI Design Pvt Ltd. are key growth contributors

The market is fragmented. The research report provides insights into the top market player and their product portfolio along with a pipeline analysis of upcoming developments and growth opportunities. The growth of the players depends on several factors such as market conditions, government support, and industry development. To survive and succeed in such an intensely competitive market, players must distinguish their product and service offerings through clear and unique value propositions. BreakAway Ltd. Inc., Designing Digitally Inc., EI Design Pvt Ltd., GAMELEARN SL, G-Cube Webwide Software Pvt. Ltd., Growth Engineering, Indusgeeks USA Inc., MLevel Inc., Stratbeans Consulting Pvt. Ltd., and Wrainbo Inc. are some of the major market participants.

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Corporate Game-Based Learning Market: Key Highlights of the Report for 2020-2024

  • CAGR of the market during the forecast period 2020-2024
  • Detailed information on factors that will drive corporate game-based learning market growth during the next five years
  • Precise estimation of the corporate game-based learning market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the corporate game-based learning market industry across North America, Europe, APAC, South America, and MEA
  • A thorough analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of corporate game-based learning market vendors

Corporate Game-based Learning Market 2020-2024 | Market Size, Drivers, and Segment Analysis

The Global Corporate Game-Based Learning Market is expected to grow by USD 73.90 million accelerating at a CAGR of over 6% during the forecast period. Techanvio’s research report traces the growth trajectory of the market and provides a detailed analysis of the prevalent market forces, trends, and drivers which are likely to impact the market in focus. Download our free sample report with COVID-19 analysis 

Corporate Game-Based Learning Market: Segmentation by Product

The generic games segment dominated the Global Corporate Game-Based Learning Market in 2019.  There is a huge demand for these kinds of games among organizations that aspire for a better way of teaching their employees. With a rise in competition, companies are looking for skilled professionals and retaining them. Timely training and learning opportunities provided to the employees help in building employee engagement and satisfaction. The traditional methods of imparting training and learning sessions on generic technical and non-technical topics through instruction materials are not very effective in holding the attention of employees. Asynchronous learning models supported by generic game-based learning solutions are beneficial to employees and trainers. For learners, it is an interactive and engaging way of attaining knowledge, and for trainers, an inclusion of analytics in the games dashboard will help them assess the performance, engagement, and capabilities of employees. Thus, the advantages provided by generic corporate game-based learning are expected to drive the growth of this segment during the forecast period.

 

Game-based learning providers are also focusing on making games available through mobile devices, as these devices promote portability and enable players to play games in their leisure time.The advantages of the LMS are expected to propel the global corporate game-based learning market during the forecast period.

Corporate Game-Based Learning Market: Vendor Analysis

The market is fragmented. The growth of the players depends on several factors such as market conditions, government support, and industry development. To survive and succeed in such an intensely competitive market, players must distinguish their product and service offerings through clear and unique value propositions. BreakAway Ltd. Inc., Designing Digitally Inc., EI Design Pvt Ltd., GAMELEARN SL, G-Cube Webwide Software Pvt. Ltd., Growth Engineering, Indusgeeks USA Inc., MLevel Inc., Stratbeans Consulting Pvt. Ltd., and Wrainbo Inc. are some of the major market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their position in the slow-growing segments.

Technavio forecasts three scenarios (optimistic, probable, and pessimistic) to evaluate the impact of COVID-19 Download a Free Sample Report. This customized report will help clients keep up with new product launches in direct & indirect COVID-19 related markets. It will also provide insights on upcoming developments along with pipeline analysis of vendor operations and the impact of government regulations.

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