The Gaming Market is being driven by Growing adoption of AR and VR games
The Gaming Market is expected to grow at a CAGR of 8.4% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 100.8 billion. Cloud gaming represents a revolutionary approach to accessing and enjoying video games, allowing users to stream content from remote servers via Internet-connected devices. This technology eliminates the need for expensive hardware purchases or complicated setup processes, such as game discs, installations, digital downloads, or patches. The growing popularity of social media and mobile gaming is fueling the expansion of cloud gaming, which offers a cost-effective solution for non-core gamers. Utilizing grid computing technology, cloud gaming services deliver high-quality content to users' devices via wired or wireless broadband connections. Key advantages of cloud gaming over traditional console devices include the elimination of setup complications and the flexibility to play games on various devices without the need for additional hardware.
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The market is segmented based on
According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows:
However, the market also witnesses some limitations, which are as follows:
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Market Scope |
|
Report Coverage |
Details |
Page number |
221 |
Base year |
2024 |
Historic period |
2019-2023 |
Forecast period |
2025-2029 |
Growth momentum & CAGR |
Accelerate at a CAGR of 8.4% |
Market growth 2025-2029 |
USD 100.8 billion |
Market structure |
market_structure.ucfirst |
YoY growth 2024-2025(%) |
7.8 |
Key countries |
China, US, Japan, South Korea, and Canada |
Competitive landscape |
Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks |
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According to the latest GSMA report, the global gaming market is experiencing unprecedented growth, driven by the adoption of 5G technology and the increasing popularity of mobile phones and tablets. The report reveals that video games are no longer just a pastime for kids and young adults, but have become a source of joy, self-satisfaction, and social connection for people of all ages. The gaming industry caters to diverse genres, from education courses and tactical missions with 3D realistic graphics to role-playing games, sports, action shooters, and social anxiety-reducing indoor games. The youth population is a significant demographic, with traction coming from home entertainment systems and older adults seeking stress relief. Mobile phones and tablets, such as the iPad, have made gaming accessible to everyone, enabling us to play games on the go. The gaming market offers a range of experiences, from family game time to individual pursuits, providing a sense of achievement, teamwork, and social interaction. Whether it's about escaping reality or engaging in tactical missions, video games offer a world of entertainment, providing joy and satisfaction to players.
The global media and entertainment industry encompasses businesses generating revenue primarily from the sale of interactive media and services. This sector includes companies specializing in content and information provision through proprietary platforms, with the majority of revenues derived from pay-per-click advertisements. Notable segments include search engines, social media and networking platforms, online classifieds, and review companies. According to Technavio, the global media and entertainment market is projected to expand at a moderate pace, driven by the increasing demand for digital content and advancements in technology.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.
Technavio Research
Jesse Maida
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