Authored By: Sarah
13 Feb 2025

Latest News- Gaming Market: Casual gaming is expected to lead the Type segment during 2025-2029

The Gaming Market is being driven by Growing adoption of AR and VR games

The Gaming Market is expected to grow at a CAGR of 8.4% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 100.8 billion. Cloud gaming represents a revolutionary approach to accessing and enjoying video games, allowing users to stream content from remote servers via Internet-connected devices. This technology eliminates the need for expensive hardware purchases or complicated setup processes, such as game discs, installations, digital downloads, or patches. The growing popularity of social media and mobile gaming is fueling the expansion of cloud gaming, which offers a cost-effective solution for non-core gamers. Utilizing grid computing technology, cloud gaming services deliver high-quality content to users' devices via wired or wireless broadband connections. Key advantages of cloud gaming over traditional console devices include the elimination of setup complications and the flexibility to play games on various devices without the need for additional hardware. 

Get more information on Gaming Market by requesting a sample report

Which Factors Are Causing a Surge in Market Growth?

The market is segmented based on

  • Type
    • Casual gaming
    • Professional gaming
  • Platform
    • Online
    • Offline
  • Device
    • Mobile gaming
    • Console gaming
    • PC gaming
  • Geography
    • APAC
      • China
      • Japan
      • South Korea
    • North America
      • Canada
      • US
    • Europe
      • Middle East and Africa
        • South America

        According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows: 

        • Growing adoption of AR and VR games
        • Rising popularity of e-sports
        • Increasing number of strategic partnerships and acquisitions

        However, the market also witnesses some limitations, which are as follows:

        • Regulation of loot boxes
        • Increasing risk of cybercrime through online gaming
        • Network latency in between games

        Benefits of Buying Global Gaming Market Research Report by Technavio

        Rich Experience: 20+ years leading global market research, trusted insights across industries.

        Unlock Business Potential with Technavio: Maximize ROI with Technavio's tailored market research: deep dives and actionable insights.

        Your Guide to Market Success: Empower your business with Technavio's market research and future-proof your decisions.

        Market Scope in Gaming Market Research Report

        Market Scope

        Report Coverage

        Details

        Page number

        221

        Base year

        2024

        Historic period

        2019-2023

        Forecast period

        2025-2029

        Growth momentum & CAGR

        Accelerate at a CAGR of 8.4%

        Market growth 2025-2029

        USD 100.8 billion

        Market structure

        market_structure.ucfirst

        YoY growth 2024-2025(%)

        7.8

        Key countries

        China, US, Japan, South Korea, and Canada

        Competitive landscape

        Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

        Request Free Sample

        Find out which segment is leading the market by accessing the free PDF report

        Research Analysis Overview

        According to the latest GSMA report, the global gaming market is experiencing unprecedented growth, driven by the adoption of 5G technology and the increasing popularity of mobile phones and tablets. The report reveals that video games are no longer just a pastime for kids and young adults, but have become a source of joy, self-satisfaction, and social connection for people of all ages. The gaming industry caters to diverse genres, from education courses and tactical missions with 3D realistic graphics to role-playing games, sports, action shooters, and social anxiety-reducing indoor games. The youth population is a significant demographic, with traction coming from home entertainment systems and older adults seeking stress relief. Mobile phones and tablets, such as the iPad, have made gaming accessible to everyone, enabling us to play games on the go. The gaming market offers a range of experiences, from family game time to individual pursuits, providing a sense of achievement, teamwork, and social interaction. Whether it's about escaping reality or engaging in tactical missions, video games offer a world of entertainment, providing joy and satisfaction to players.

        Market Research Overview

        The global media and entertainment industry encompasses businesses generating revenue primarily from the sale of interactive media and services. This sector includes companies specializing in content and information provision through proprietary platforms, with the majority of revenues derived from pay-per-click advertisements. Notable segments include search engines, social media and networking platforms, online classifieds, and review companies. According to Technavio, the global media and entertainment market is projected to expand at a moderate pace, driven by the increasing demand for digital content and advancements in technology.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.


        Contacts

        Technavio Research
        Jesse Maida
        Media & Marketing Executive
        US: +1 844 364 1100
        UK: +44 203 893 3200
        Email: media@technavio.com
        Website: www.technavio.com/

        Read News Read Less
        Interested in this report?
        Get your sample now!

        Safe and Secure SSL Encrypted

        Technavio

        • 2500 USD

        [5 reports/month/user]

        • 5000 USD

        close
        • Basic Plan [5000 USD/Year]:

          Single User
          Download 5 Reports/Month
          View 100 Reports/Month
          Add upto 3 Users at 625 USD/user

        • Teams Plan [7500 USD/Year]:

          5 User
          Download 5 Reports/Month/User
          View 100 Reports/Month/User
          Add upto 30 Users at 500 USD/user

        *You can upgrade to Teams plan at Subscription page

        close
        • Single:

          One user only.
          Quick & easy download option

        • Enterprise:

          Unlimited user access (Within your organization).
          Complimentary Customization Included

        *For Enterprise license, go to checkout page

        Technavio Get the report (PDF) sent to your email within minutes.