Authored By: Sarah
11 Jul 2024

 Entertainment Robots Market Size to grow by USD 96882 million between 2024-2028

According to a research report “ Entertainment Robots Market” by Product (Robotic toys, Educational robots, Robotic companion pets) End-user (Media, Education, Retail) Geography (Europe, APAC, North America, Middle East and Africa, South America)- Global Forecast to 2028 published by Technavio, the market size is estimated to grow by USD 96882 million, at a CAGR of  34.24% during the forecast period. In today's fast-paced world, entertainment is an essential component for individuals to unwind and experience happiness and relaxation. Entertainment robots represent a novel form of leisure, infusing excitement and liveliness into daily life. For the elderly population, who may experience boredom and loneliness at home or healthcare facilities, entertainment robots offer a therapeutic solution, improving their overall quality of life. Simultaneously, for children, who are naturally fascinated by technology and artificial intelligence, entertainment robots serve as engaging learning tools, enabling them to interact with robots through activities such as dancing and performing small tasks.

Browse market data tables, figures, and in-depth TOC on “Entertainment Robots Market” by Product (Robotic toys, Educational robots, Robotic companion pets) End-user (Media, Education, Retail) Geography (Europe, APAC, North America, Middle East and Africa, South America) Global Forecast to 2028. Download Free Sample

 

By Product, the Robotic toys segment is projected to dominate the market size in 2024

In the media industry, entertainment robots have emerged as a game-changer, enhancing production values in film and television through innovative camera techniques and unique angles. Live events, particularly live concerts, have seen significant success with the implementation of robotics for bespoke angles and advanced synchronization. In the amusement and theme park sector, these robots are instrumental in greeting guests, storytelling, providing information, facilitating ride access, and performing in various shows and parades. The integration of humanoid robots and the expanding utilization of entertainment robots in live events are key drivers propelling the growth of the entertainment robots market during the forecast period.

By End-user, Media  segment is expected to hold the largest market size for the year 2024

The Entertainment Robot Market encompasses a diverse range of robotic toys, catering to both adults and children. These robots serve an entertaining purpose, with offerings including animal robots, remote-controlled vehicle robots, and humanoid robots. Advanced features such as programmed commands, remote control, and sensor signals enable these robots to perform tasks and functions, including dancing, singing, and mimicking human speech. The market is highly competitive, with vendors continually striving to enhance technology and functionality to maintain a competitive edge.

Europe is forecasted to hold the largest market size by region in 2024

The Entertainment Robots Market represents a significant growth opportunity for businesses, with increasing demand for advanced robotic technology in the entertainment industry. These robots, equipped with AI and machine learning capabilities, offer immersive experiences for audiences, enhancing engagement and interaction. Key players in this market focus on developing innovative solutions to cater to diverse applications, from live events and performances to theme parks and virtual reality experiences. The market's future looks promising, with continued advancements in technology and growing consumer interest.

The Entertainment Robots Market growth and forecasting report also includes detailed analyses of the competitive landscape of the market growth and forecasting and information about 20 market companies, including:

  • BLUE FROG ROBOTICS SAS
  • fischerwerke GmbH and Co. KG
  • HANSON ROBOTICS Ltd.
  • Hasbro Inc.
  • Intuitive Robots
  • KUKA AG
  • LEGO System AS
  • Mattel Inc.
  • Modular Robotics Inc.
  • Neobotix GmbH
  • PAL Robotics
  • RN Chidakashi Technologies Inc.
  • ROBOTIS Co. Ltd.
  • RobotShop Inc.
  • Sarcos Technology and Robotics Corp.
  • SoftBank Robotics Group Corp.
  • Sony Group Corp.
  • Sphero Inc.
  • UBTECH Robotics Inc.
  • WowWee Group Ltd.
.

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Research Analysis Overview

The Entertainment Robots Market is a dynamic and innovative sector at the intersection of technology and cultural entertainment. This market encompasses a wide range of robots designed to provide narrative environments and multimedia tasks, from singing and dance routines to face and voice recognition. These robots are showcased at trade fairs and exhibitions, drawing crowds with their advanced capabilities and captivating performances. Entertainment robots are not just limited to the realm of cultural entertainment, however. They also play a significant role in healthcare settings, providing care and comfort to patients through therapeutic assistance and patient engagement. Companies like SenseRobot are leading the way in this field, using cognitive computing, robot vision, and artificial intelligence (AI) to create humanoid robots that can dance, sing, and even serve as speaking, listening companions for patients. The Entertainment Robots Market is driven by advancements in electronics, semiconductors, and microphones, as well as the integration of face and voice recognition technology. From dancing speakers to toy robots, the possibilities for entertainment robots are endless, and the market is poised for continued growth in the years to come.

Market Research Overview

The Entertainment Robots Market encompasses a wide range of robotic technologies designed to provide network activities, human-machine interfaces, and innovative forms of entertainment. From robot companion pets that offer companionship to senior citizens and those experiencing loneliness, to educational robots that foster learning in STEM fields, this market presents a significant market opportunity. Robots are increasingly being used for therapeutic purposes, such as reasoning, critical thinking, and creative problem solving, to help improve health and wellbeing. Humanoid robots, singing and dancing speakers, and animatronics are popular forms of entertainment robots, while robot vision, cognitive computing, and machine learning (ML) technologies enable advanced capabilities like face and voice recognition, multimedia tasks, and critical thinking. The Entertainment Robots Market includes various segments, such as hardware (robotics, sensors, headphones, high-tech watches, wearable intelligent devices, and microphones) and software (games, music systems, cameras, cell phones, televisions, medical equipment, semiconductors, and electronics). The market also includes industrial robots, educational robots, robot toys, and virtual reality (VR) and augmented reality (AR) technologies. Entertainment robots offer numerous applications in healthcare settings, including patient experiences, therapeutic assistance, and patient engagement. The market is expected to grow significantly due to the increasing demand for advanced technologies that offer care and comfort, as well as the integration of AI and ML in various industries. Some of the key players in the Entertainment Robots Market include SenseRobot, Sony, iRobot, Sphero, and Anki, among others. The market is expected to grow at a CAGR of over 20% between 2022 and 2027. Trade fairs and exhibitions, such as the International Robotics and Automation Trade Fair, provide a platform for companies to showcase their latest entertainment robots and technologies, and to connect with potential customers and partners. These events offer valuable insights into the latest trends and innovations in the Entertainment Robots Market, and provide opportunities for collaboration and growth. In conclusion, the Entertainment Robots Market presents a significant market opportunity for companies that can offer advanced technologies that provide network activities, human-machine interfaces, and innovative forms of entertainment. From robot companion pets and educational robots to industrial robots and healthcare robots, the market is expected to grow significantly in the coming years, driven by the increasing demand for advanced technologies that offer care, comfort, and entertainment. Keywords: Network activities, Human machine interface, Loneliness, Health purposes, Therapeutic purposes, Senior citizens, Robot companion pets, Reasoning, Innovative problem solving, Creative problem solving, Critical thinking, Problem solving, Market opportunity, Learning purposes, Education robots, Cultural entertainment, Narrative environments, Multimedia tasks, Trade fair, Singing, Dance routines, Face recognition, Voice recognition, Microphones, Entertainment robots, Animatronics, Children's toys, Artificial intelligence technology, Health trackers, Sensors, Headphones, High tech watches, Wearable intelligent devices, Industrial robot, STEM education, Robotics, Blu ray, Walkman, PlayStation, Batteries, Software, Game consoles, Music systems, Cameras, Cell phones, Televisions, Medical equipment, Semiconductors, Electronics, SenseRobot, Cognitive computing, Robot vision, Smart homes, Software segment, Hardware segment, Robotic companion pets, STEM fields, Educational robots, Robot toys, Virtual Reality (VR), Augmented Reality (AR), Machine learning (ML), Artificial intelligence (AI), Humanoid robots, Dancing speakers, Toy robots, Care and comfort, Patient experiences, Therapeutic assistance, Patient engagement, Healthcare settings, Entertainment robots.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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