The Entertainment And Amusement Market is being driven by Rapid growth of social media
The Entertainment And Amusement Market is expected to grow at a CAGR of 7.3% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 1117.1 billion. Virtual reality technology has significantly transformed the amusement and entertainment industry, particularly in the realm of theme parks. Traditional theme parks are integrating VR into their existing attractions, enhancing the user experience, while also investing heavily in stand-alone VR rides to boost visitor numbers. Meanwhile, some organizations are taking a more ambitious approach, investing billions in purpose-built VR theme parks. This trend is driving innovation in marketing and hospitality, creating new career opportunities in the virtual reality tourism sector. The emergence of virtual theme parks, based on 360-degree technology, offers users immersive, real-time experiences of virtual worlds, adding new dimensions to the traditional theme park experience.
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The market is segmented based on segments_for_ai.nslist
According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows:
However, the market also witnesses some limitations, which are as follows:
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Market Scope |
|
Report Coverage |
Details |
Page number |
186 |
Base year |
2024 |
Historic period |
2019-2023 |
Forecast period |
2025-2029 |
Growth momentum & CAGR |
Accelerate at a CAGR of 7.3% |
Market growth 2025-2029 |
USD 1117.1 billion |
Market structure |
Fragmented |
YoY growth 2024-2025(%) |
6.3 |
Key countries |
US, Canada, Germany, UK, France, Italy, China, Japan, India, and South Korea |
Competitive landscape |
Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks |
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The Entertainment and Amusement Market is experiencing a revolution with the integration of Virtual Reality (VR) and Artificial Intelligence (AI) into multimedia content. This transformation extends to Therapeutic interventions, Theme parks, Gaming arenas, and Sports arenas. The General Entertainment Authority oversees the industry in malls, movie theatres, cinemas, and entertainment clusters. Urbanization and the rising middle class fuel demand for Indoor entertainment centers, especially during extreme weather events. Asian markets are key players, with sustainability and eco-friendly practices becoming essential. Air connectivity enhances accessibility to Water Kingdom and Diwali Campaigns.
The Entertainment and Amusement Market, a segment of the global leisure facilities industry, encompasses Virtual Reality (VR) technology, Multimedia content, Therapeutic interventions, Artificial Intelligence (AI), Theme parks, Gaming arenas, and Entertainment venues. Technavio positions this market within the larger Hotels, Restaurants, and Leisure Market, which includes companies operating in sectors such as casinos and gaming, hotels and resorts, leisure facilities, and restaurants. The market's growth is driven by the rise in disposable income, leading to increased spending on sports and fitness, arts, entertainment, and recreation. Cutting-edge technologies like VR, AI, and 3D audio are revolutionizing the industry, offering immersive experiences and personalized services.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.
Technavio Research
Jesse Maida
Media & Marketing Executive
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UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/
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