Research Expert: Sarah Overall
  • Published: Mar 2025
  • Pages: 150
  • SKU: IRTNTR77568

  • Latest News- Gaming Market in China: Casual gaming is expected to lead the Type segment during 2025-2029

    The Gaming Market in China is being driven by Increasing disposable income

    The Gaming Market in China is expected to grow at a CAGR of 10.7% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 43.6 billion. In China's burgeoning gaming market, cloud gaming services are revolutionizing the industry by increasing the accessibility of premium gaming experiences to a broader demographic. By obviating the need for costly gaming hardware, cloud gaming empowers users to stream games directly to various devices, such as smartphones, tablets, smart TVs, and entry-level PCs, via a dependable internet connection. This democratization of gaming content eradicates obstacles like hardware constraints and geographical limitations, permitting players nationwide to instantly access an extensive catalog of games, irrespective of their devices' specifications or locations. This inclusivity engenders a vibrant and diverse gaming community, catering to a wide spectrum of players. 

    Get more information on Gaming Market in China by requesting a sample report

    Which Factors Are Causing a Surge in Market Growth?

    The market is segmented based on

    • Type
      • Casual gaming
      • Professional gaming
    • Device
      • Mobile
      • Gaming console
      • PC
    • Platform
      • Online
      • Offline
    • Geography
      • China

    According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows: 

    • Increasing disposable income
    • Growth of esports industry
    • Approval of new games

    However, the market also witnesses some limitations, which are as follows:

    • Data security and privacy issues
    • Increasing development and marketing expenses
    • Stringent regulatory compliance requirements

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    Market Scope in Gaming Market in China Research Report

    Market Scope

    Report Coverage

    Details

    Page number

    169

    Base year

    2024

    Historic period

    2019-2023

    Forecast period

    2025-2029

    Growth momentum & CAGR

    Accelerate at a CAGR of 10.7%

    Market growth 2025-2029

    USD 43.6 billion

    Market structure

    market_structure.ucfirst

    YoY growth 2024-2025(%)

    9.4

    Key countries

    China

    Competitive landscape

    Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

    Request Free Sample

    Find out which segment is leading the market by accessing the free PDF report

    Research Analysis Overview

    In China, the gaming market is dominated by eSports, with professional players' teams and international companies leading the way. Tencent Games, based in Beijing's Central Axis, is a major player, offering mini-games and games through cable operators. Tencent's game R&D and cloud hosting services, including computing, storage, and communication resources, support console gaming and mobile platforms, particularly the mobile games segment. SensorTower reports that Tencent's mobile games generate significant revenue.

    Market Research Overview

    The Chinese gaming industry is a significant segment of the global interactive home entertainment market, encompassing entities involved in advertising, broadcasting, cable and satellite, publishing, movies and entertainment, interactive home entertainment, and interactive media and services. Notably, this sector includes Chinese gaming vendors, eSports teams led by professional players, and international companies. Tencent Games, a leading player in the Chinese gaming industry, contributes significantly to the market's growth. The Beijing Central Axis, home to numerous gaming companies, fosters innovation in mini-games and other interactive media. The market size is determined by Technavio based on the combined revenues generated from the sale of gaming products, software, services, and solutions provided by these entities.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.


    Contacts

    Technavio Research
    Jesse Maida
    Media & Marketing Executive
    US: +1 844 364 1100
    UK: +44 203 893 3200
    Email: media@technavio.com
    Website: www.technavio.com/

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