Authored By: Sarah
21 Feb 2025

Latest News- Bowling Centers Market: Synthetic lane is expected to lead the Material segment during 2025-2029

The Bowling Centers Market is being driven by Transformation of bowling centers into family entertainment centers

The Bowling Centers Market is expected to grow at a CAGR of 4.5% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 3366.1 million. The global bowling centers market is witnessing a strategic shift in customer focus, with companies prioritizing recreational bowlers over league or professional bowlers. This approach aims to optimize bowling center revenues, as recreational bowlers typically generate higher earnings. For instance, Bowlero entices recreational bowlers with incentives such as discounted shoe rentals, early bird offers, and food and beverage discounts. Additionally, recreational bowlers can pre-pay for a specified number of games at a reduced per-game rate and utilize them throughout the year under a pay-as-you-go program. These initiatives cater to the growing demand for flexible and affordable recreational activities, ultimately driving revenue growth for bowling center businesses. 

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Which Factors Are Causing a Surge in Market Growth?

The market is segmented based on

  • Material
    • Synthetic lane
    • Wooden lane
    • Guardian lane
  • Service
    • Bowling and amusement
    • Food and beverages
  • Type
    • Shopping malls
    • Theme parks
  • Geography
    • North America
      • Canada
      • US
    • Europe
      • Germany
      • UK
      • France
      • Italy
    • APAC
      • China
      • India
      • Japan
    • South America
      • Brazil
    • Middle East and Africa

    According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows: 

    • Transformation of bowling centers into family entertainment centers
    • Technological integration in bowling centers
    • Market expansion by established players

    However, the market also witnesses some limitations, which are as follows:

    • Threat from virtual reality
    • Expensive nature of bowling
    • Fragmented market structure

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    Market Scope in Bowling Centers Market Research Report

    Market Scope

    Report Coverage

    Details

    Page number

    210

    Base year

    2024

    Historic period

    2019-2023

    Forecast period

    2025-2029

    Growth momentum & CAGR

    Accelerate at a CAGR of 4.5%

    Market growth 2025-2029

    USD 3366.1 million

    Market structure

    market_structure.ucfirst

    YoY growth 2024-2025(%)

    4.2

    Key countries

    US, Canada, China, UK, Japan, Germany, India, Brazil, Italy, and France

    Competitive landscape

    Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

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    Find out which segment is leading the market by accessing the free PDF report

    Research Analysis Overview

    The Bowling Center Market encompasses establishments such as Family Entertainment Centers and Bowling Alleys, providing leisure time activities for individuals and families. These venues offer more than just bowling, with outdoor activities, augmented reality, and virtual reality experiences. Entertainment includes indoor competitive games like laser tag and arcade or computer games. Bowling centers offer dining options, socialization, and bowling equipment sales. Urethane bowling balls, reactive resin, and proactive balls are popular equipment. The market includes bowling clubs, leagues, and competitions, contributing to the entertainment and leisure industries.

    Market Research Overview

    The bowling center market is a segment of the larger global leisure facilities market, which encompasses companies operating in various sectors such as sports and fitness, amusement parks, golf courses, and bowling alleys. According to Technavio, the global leisure facilities market size is determined by the consolidated revenue generated by entities in the casino and gaming industry, hotels, resorts, and cruise lines, leisure facilities, and restaurants. Factors driving the expansion of this market include the rise in disposable income, leading to increased spending on family entertainment, outdoor activities, and advanced technologies like augmented reality and virtual reality. These trends are transforming traditional bowling centers into more interactive and immersive experiences for customers.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.


    Contacts

    Technavio Research
    Jesse Maida
    Media & Marketing Executive
    US: +1 844 364 1100
    UK: +44 203 893 3200
    Email: media@technavio.com
    Website: www.technavio.com/

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