Authored By: Sarah
28 Jan 2025

Latest News- Board Games Market: Tabletop is expected to lead the Product segment during 2025-2029

The Board Games Market is being driven by Rapid improvements in content and gameplay

The Board Games Market is expected to grow at a CAGR of 9.5% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 5165.4 million. Board game publishers are innovatively integrating mobile applications and online versions into their offerings, enhancing the overall gaming experience. Hasbro, for instance, announced the relaunch of LITTLEST PET SHOP as an immersive digital play experience on Roblox in Florida, US. This strategic collaboration aims to attract a new generation of fans by merging the collectible toy brand with an engaging online platform. Such technological advancements are revolutionizing the board game industry, providing players with increased convenience and interactive features. 

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Which Factors Are Causing a Surge in Market Growth?

The market is segmented based on segments_for_ai.nslist

According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows: 

  • Rapid improvements in content and gameplay
  • Growing support through crowdfunding platforms
  • Rising number of board game cafes

However, the market also witnesses some limitations, which are as follows:

  • Threat from alternate gaming platforms
  • Constraints in player participation and gaming format
  • Threat of counterfeit products

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Market Scope in Board Games Market Research Report

Market Scope

Report Coverage

Details

Page number

197

Base year

2024

Historic period

2019-2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 9.5%

Market growth 2025-2029

USD 5165.4 million

Market structure

Fragmented

YoY growth 2024-2025(%)

8.1

Key countries

US, Canada, China, India, Germany, UK, France, Brazil, UAE, and Italy

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

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Find out which segment is leading the market by accessing the free PDF report

Research Analysis Overview

The Board Games market offers various tabletop options, including Chess and Chance, providing mental health benefits for parents and children, countering the negative effects of electric device addiction associated with digital games. These games promote social interaction, mental relaxation, and stress relief during leisure time. Cafes, hotels, restaurants, online applications, and websites host diverse variations, catering to different cultures and skill levels, fostering happiness and strengthening relationships. Despite screen fatigue, board games offer a refreshing alternative to mental stimulation and stress relief.

Market Research Overview

The global leisure products market, a segment of the household durables industry, encompasses various categories such as sports equipment, musical instruments, camping gear, recreational vehicles, bicycles, toys, and board games. According to Technavio's market analysis, the market's growth is attributable to several factors, including the surge in health and fitness club memberships, which have seen a consistent rise over the past decade. Another significant factor is the increasing concern towards mental health and the role of board games in fostering cognitive abilities and reducing stress. Conversely, the rise in electric device addiction among children and adolescents has led parents to seek alternatives, making traditional tabletop games like chess, Chance, and Memory increasingly popular.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.


Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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