Research Expert: Sarah Overall
  • Published: Aug 2025
  • Pages: 150
  • SKU: IRTNTR40559

  • Latest News- Board Games Market: Tabletop is expected to lead the Product segment during 2025-2029

    The Board Games Market is being driven by Rapid improvements in content and gameplay

    The Board Games Market is expected to grow at a CAGR of 9.5% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 5165.4 million. Board game publishers are capitalizing on technological advancements by integrating mobile applications into their gaming experiences. Simultaneously, vendors are introducing online versions of traditional board games. For instance, Hasbro's collaboration with Roblox in September 2023 marks the relaunch of LITTLEST PET SHOP as an immersive digital play experience. This strategic move aims to attract a new generation of fans by merging the beloved collectible toy brand with an engaging online platform. 

    Get more information on Board Games Market by requesting a sample report

    Which Factors Are Causing a Surge in Market Growth?

    The market is segmented based on

    • Product
      • Tabletop
      • Card and dice
      • Role-playing
    • Distribution Channel
      • Online
      • Offline
    • Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • Age Group
      • 2-5 Years
      • Between 5 and 12 Years
      • 12-25 Years
      • Above 25 Years
    • Geography
      • Europe
        • Germany
        • UK
        • France
        • Italy
      • North America
        • Canada
        • US
      • APAC
        • China
        • India
      • Middle East and Africa
        • South America
          • Brazil

      According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows: 

      • Rapid improvements in content and gameplay
      • Growing support through crowdfunding platforms
      • Rising number of board game cafes

      However, the market also witnesses some limitations, which are as follows:

      • Threat from alternate gaming platforms
      • Constraints in player participation and gaming format
      • Threat of counterfeit products

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      Market Scope in Board Games Market Research Report

      Market Scope

      Report Coverage

      Details

      Page number

      197

      Base year

      2024

      Historic period

      2019-2023

      Forecast period

      2025-2029

      Growth momentum & CAGR

      Accelerate at a CAGR of 9.5%

      Market growth 2025-2029

      USD 5165.4 million

      Market structure

      fragmentation

      YoY growth 2024-2025(%)

      8.1

      Key countries

      US, Canada, China, India, Germany, UK, France, Brazil, UAE, Italy, US, Canada, China, India, Germany, UK, France, Brazil, UAE, and Italy

      Competitive landscape

      Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

      Find out which segment is leading the market by accessing the free PDF report

      Research Analysis Overview

      The Board Games Market encompasses various aspects, including game complexity levels that cater to different player skill sets, player count influence on game mechanics, session duration, and winning condition variations. Resource acquisition methods, narrative structure design, and campaign game structure are essential elements, as is modular game design for customization. Digital game distribution and physical game manufacturing impact accessibility. Game component materials, artwork production, rule optimization, balance adjustments, and mechanics innovation drive quality. Expansion pack development, solo play options, multiplayer scalability, community building, and game review aggregation are key features. Game awards criteria, design principles, user interface design, AI programming, accessibility, educational value, thematic elements, publishing models, and playtesting methodologies further enhance the gaming experience.

      Market Research Overview

      The global leisure products market, a segment of the larger household durables industry, encompasses categories such as sports equipment, musical instruments, camping gear, recreational vehicles, bicycles, toys, and board games. According to Technavio's market analysis, the market's growth is attributed to several factors, including the surge in health and fitness club memberships, which has driven demand for board games that promote social interaction and mental stimulation. Dice rolling mechanics, game complexity ratings, player interaction dynamics, strategic resource management, and rulebook clarity are essential features that contribute to the appeal of board games within this market. The increasing popularity of these games as a form of leisure activity, coupled with advancements in game design and manufacturing, is expected to fuel market growth.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.


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      Technavio Research
      Jesse Maida
      Media & Marketing Executive
      US: +1 844 364 1100
      UK: +44 203 893 3200
      Email: media@technavio.com
      Website: www.technavio.com/

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