Authored By: Sarah
11 Jul 2024

 Board Games Market Size to grow by USD 4378.3 million between 2024-2028

According to a research report “ Board Games Market” by Product (Tabletop, Card and dice, Role-playing) Distribution Channel (Online, Offline) Geography (Europe, North America, APAC, Middle East and Africa, South America)- Global Forecast to 2028 published by Technavio, the market size is estimated to grow by USD 4378.3 million, at a CAGR of  8.8% during the forecast period. The board games market is experiencing significant growth due to the recent advancements in content design and gameplay quality. Manufacturers are prioritizing the development of immersive, story-driven games with intricate detailing to provide superior player experiences. These games facilitate interactive and engaging gameplay, allowing participants to connect with one another in a meaningful yet uncomplicated way. Notable vendors, such as Hasbro, have revitalized classic titles, including Risk Vikings, with updated game tokens and enhanced detailing. In January 2023, Hasbro announced the relaunch of the mystery-solving board game CLUE, which seamlessly combines the original gameplay with fresh takes on the classic murder mystery narrative.

Browse market data tables, figures, and in-depth TOC on “Board Games Market” by Product (Tabletop, Card and dice, Role-playing) Distribution Channel (Online, Offline) Geography (Europe, North America, APAC, Middle East and Africa, South America) Global Forecast to 2028. Download Free Sample

 

By Product, the Tabletop segment is projected to dominate the market size in 2024

The Board Games Market represents a significant niche within the global toys and games industry. With a growing trend towards nostalgia and social engagement, board games have experienced a resurgence in popularity. Market research indicates continued expansion, driven by innovative game mechanics, increased marketing efforts, and a diverse range of offerings catering to various demographics. Companies are investing in product development and strategic partnerships to capitalize on this thriving sector.

By Distribution Channel, Online  segment is expected to hold the largest market size for the year 2024

The Board Games Market represents a significant and growing sector within the global toys and games industry. With a rising trend towards nostalgia and social engagement, board games have experienced a resurgence in popularity among consumers. Companies in this market offer a diverse range of products, from classic favorites to innovative new releases, catering to various demographics and preferences. Strategic partnerships, product innovation, and effective marketing are essential for businesses aiming to succeed in this competitive landscape.

Europe is forecasted to hold the largest market size by region in 2024

The Board Games Market represents a significant and growing sector within the global toys and games industry. With a rising trend towards nostalgia and social engagement, board games have experienced a resurgence in popularity among consumers. Companies in this market offer a diverse range of products, from classic favorites to innovative new designs, catering to various demographics and player preferences. The market's continued growth is driven by factors such as increasing disposable income, changing consumer preferences, and the ongoing development of new and engaging game mechanics.

The Board Games Market growth and forecasting report also includes detailed analyses of the competitive landscape of the market growth and forecasting and information about 20 market companies, including:

  • Atlas Games
  • Alderac Entertainment Group
  • Berkshire Hathaway Inc.
  • Bezier Games Inc.
  • Buffalo Games LLC
  • Claranet Ltd.
  • CMON Ltd.
  • Embracer Group AB
  • Franckh Kosmos Verlags GmbH and Co. KG
  • Ghost Galaxy Inc.
  • Gibsons Games Ltd.
  • Grey Fox Games
  • GungHo Online Entertainment Inc.
  • Hasbro Inc.
  • Indie Boards and Cards
  • Mattel Inc.
  • PD Verlag GmbH and Co. KG
  • Ravensburger AG
  • The Walt Disney Co.
  • Warlord Games
.

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Research Analysis Overview

The digital technology era has significantly transformed the board games market, with websites and online applications offering a new way to enjoy classic tabletop games and discover new ones. Social interaction is still at the heart of these games, as players from different cultures and skill levels can connect and compete or collaborate from anywhere in the world. Board games provide an excellent alternative to screens during leisure time, offering mental relaxation and stress relief from digital devices and screen fatigue. However, it's essential to be mindful of the potential for electric device addiction. Many restaurants, hotels, and cafes have embraced this trend, offering board games as a fun and engaging activity for their customers. Games like Chess and Checkers have been joined by a vast array of digital games and variations, catering to various interests and ages. Playing board games can lead to stronger relationships, improved memory, and even happiness, while also providing an element of chance and unpredictability. Parents can also benefit from the educational and social aspects of board games for their children. Despite the convenience of digital games, the tactile and social experience of playing a board game with friends and family remains unmatched. The board games market continues to evolve, offering endless opportunities for mental stimulation, stress relief, and social connection.

Market Research Overview

The board games market encompasses a diverse range of genres, including sport games, fantasy games, educational games, RPG games, miniature games, and collectible card games. These games offer various benefits, from enhancing communication and soft skills through language, mathematics, and problem-solving, to providing a communal setting for social bonds and quality time away from digital technology. Board games can transport players to historical events, popular culture themes from TV shows and blockbuster movies, and even fantasy worlds with RPG games like Dungeons & Dragons. Games like Ticket to Ride, Settlers of Catan, Scrabble, Monopoly, Ludo, and Chess, engage players with pieces, cards, and storytelling, allowing for strategic thinking, cognitive skills development, and leveling up through character creation and chance. Board games offer educational benefits, fostering social interaction, strategic thinking, and problem-solving skills. They can be found in various settings, from casual game nights and board game cafes, to educational environments, parties, family gatherings, and even in restaurants, hotels, and online platforms. Despite the rise of digital games, board games continue to provide a unique experience, offering a break from screen fatigue and electronic device addiction, while providing a sense of happiness, stress relief, and mental relaxation.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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