Authored By: Sarah
28 Jan 2025

Latest News- Augmented Reality And Virtual Reality Market: AR is expected to lead the Technology segment during 2024-2028

The Augmented Reality And Virtual Reality Market is being driven by Growing demand for AR and VR technology

The Augmented Reality And Virtual Reality Market is expected to grow at a CAGR of 50.22% during 2023 and 2028. During this period, the market is also expected to show a growth of USD 442999.9 million. The global Augmented Reality (AR) and Virtual Reality (VR) market is experiencing significant growth, driven in part by an increasing trend towards strategic collaborations and partnerships among vendors. These alliances enable companies to expand their product offerings, explore new applications, and enhance their technology. For instance, in March 2020, Valve, Microsoft Corp., and HP Inc. announced a collaboration to develop the next-generation SteamVR headset, HP Reverb G2, underscoring the industry's commitment to innovation and cooperation. Such strategic initiatives are expected to propel the growth of the AR and VR market throughout the forecast period. 

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Which Factors Are Causing a Surge in Market Growth?

The market is segmented based on segments_for_ai.nslist

According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows: 

  • Growing demand for AR and VR technology
  • Innovative AR and VR product launches
  • Increasing number of mergers and acquisitions activities

However, the market also witnesses some limitations, which are as follows:

  • High development costs associated with AR and VR apps
  • Risks associated with AR and VR applications
  • Limitations of AR and VR technology

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Market Scope in Augmented Reality And Virtual Reality Market Research Report

Market Scope

Report Coverage

Details

Page number

175

Base year

2023

Historic period

2017-2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 50.22%

Market growth 2024-2028

USD 442999.9 million

Market structure

Fragmented

YoY growth 2023-2024(%)

36.1

Key countries

US, China, Germany, UK, and Japan

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

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Research Analysis Overview

The Augmented Reality (AR) and Virtual Reality (VR) markets have seen significant growth in recent years, with engineers and manufacturers integrating these technologies into various industries. VR technology, which creates a completely immersive 3D environment, is being used for exposure therapy, simulations, and VR gaming. AR technology, on the other hand, overlays digital information onto the real world, finding applications in shopping, information search, and self-monitoring devices. The investment activity in AR and VR markets is driven by the manufacturing industries, where these technologies are used for industrial automation and training. Head-mounted displays (HMDs) and heads-up displays (HUDs) are popular devices for VR and AR applications, respectively. The infotainment industry is also embracing AR and VR, with the use of smart glasses and 3D models in entertainment and education. Moreover, AR technology is being integrated into smartphones for various applications, such as gaming and self-monitoring devices. The virtual reality gaming market is expected to continue its growth trajectory, while the use of AR technology in marketing and advertising is also on the rise. The potential applications of AR and VR are vast, and the future looks promising for these innovative technologies.

Market Research Overview

The global IT software market encompasses businesses specializing in the development and production of application, system, and database management software. According to Technavio, the IT software market size is determined by the consolidated revenue of organizations providing various software solutions, including cloud-based applications. This market segment includes enterprise and technical software providers, excluding those categorized under the interactive home entertainment sub-industry or the systems software sub-industry, specifically those focusing on database management software.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.


Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

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