The Anime Market is being driven by High speed internet expansion fuels surge in anime video game popularity
The Anime Market is expected to grow at a CAGR of 9.4% during 2024 and 2029. During this period, the market is also expected to show a growth of USD 21920.5 million. The anime industry is experiencing significant growth, leading to the integration of advanced technologies to enhance production efficiency. Artificial Intelligence (AI) is a prominent technology being adopted for anime production, particularly in the rendering of character-based shots. AI automates various processes, including camera tracking, motion capturing, simulation, rendering, character animation, and image processing, reducing the reliance on human resources. In the post-production phase, AI is employed to create high-definition computer graphic characters by scanning low-quality renders using vertically aligned HD cameras and applying AI algorithms with a vast library of high-resolution face scans and diverse expressions.
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The market is segmented based on
According to Technavio, There are several factors that are causing the market to flourish during the forecast period, which are as follows:
However, the market also witnesses some limitations, which are as follows:
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Market Scope |
|
Report Coverage |
Details |
Page number |
230 |
Base year |
2024 |
Historic period |
2019-2023 |
Forecast period |
2025-2029 |
Growth momentum & CAGR |
Accelerate at a CAGR of 9.4% |
Market growth 2025-2029 |
USD 21920.5 million |
Market structure |
market_structure.ucfirst |
YoY growth 2024-2025(%) |
8.4 |
Key countries |
China, South Korea, US, India, Japan, UK, Australia, Brazil, Germany, and Canada |
Competitive landscape |
Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks |
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Anime, a significant part of Japanese pop culture, is now accessible through various online platforms for distribution. Anime studios and production companies create animated episodes for gaming applications, home media, and television broadcasts. Creative agencies use the internet for distribution, reaching a global audience. Virtual Reality is also embraced, offering immersive anime experiences. Japanese comics, or manga, are another source of anime content.
The Anime market is a significant segment of the larger global movies and entertainment industry. This sector encompasses businesses involved in advertising, broadcasting, cable and satellite, publishing, movies and entertainment, interactive home entertainment, and interactive media and services. Key trends in this market include the use of internet-based distribution, gaming applications, creative agencies, online platforms, and advanced technologies such as Artificial Intelligence, Virtual Reality, Augmented Reality, and the Internet of Things. Companies in this sector produce and sell animated episodes, movies, music, and provide entertainment services through various channels, including traditional theaters and online streaming platforms. The market size is calculated based on the combined revenue generated by these companies in the provision of media, entertainment, and interactive media and services.. Industries are leveraging the products belonging to the market for customer engagement, transactional notifications, and promotional offers.
Technavio Research
Jesse Maida
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